There are currently only two sound effects, and both are a single "fade" long - one for firing, the other for when a tile on the ground has been hit.Įach sound effect is issued with a priority, in a little table, so that the most important sound is played over the top of the least important one. Using these simple fades and joining them together you can very easily produce a fairly complex sound. Simple as it sounds, that takes a mere 163 lines of ASM code to work, and even then it's a fairly crap effect!Įach sound is stored as a series of "fades". Screenshots are pretty poor for sound, so here's the MP3.
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